Description
An engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and art games. Countering arguments that games are creating a generation of isolated, emotionally numb, antisocial loners, this book shows us that games can actually play a powerful role in creating empathy and other strong, positive emotional experiences. This analysis shows us a way to appreciate games as an innovative and powerful medium for helping us to understand ourselves and what it means to be human.
Details
- Author: Isbister, Katherine
- Publisher: Publishers Group UK
- Format: Paperback
- Publication Date: 27/10/2017
- ISBN: 9780262534451
- B-Code: B043021
- Illustrated: 94 illustrations
- Pages: 192
- Dimensions: 203x137mm
Size